http://2cool.free.fr
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simulated function Tick(float DeltaTime)
{ // first call Super.Tick() Super.Tick(DeltaTime); if (Level.NetMode != NM_StandAlone) if (Role != ROLE_Authority) return; SprintSoundDuration -= DeltaTime; if (bSprinting) |
About me
I know you're not interested that I was born on the 6th of April in
1987 and that I live in the Netherlands, in a small town in the southern
part.
Now perhaps a more interesting part, I've been working as a coder in my free time for Unreal Tournament (2003) modifications. My very first really big project was Defence Alliance. And now I'm working on Deathball. If you'd like to know more about those mods, just visit the projects page. For those interested in my system specs here they are:
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