http://2cool.free.fr

simulated function Tick(float DeltaTime)
{
    // first call Super.Tick()
    Super.Tick(DeltaTime);
    if (Level.NetMode != NM_StandAlone)
        if (Role != ROLE_Authority)
            return;
    SprintSoundDuration -= DeltaTime;
    if (bSprinting)
Home      |       Extra's      |       Projects      |       About me

Defence Alliance
Defence Alliance ( UT )
Deathball
Deathball ( UT 2003 )
ICQ:81112455
MSN:kipkanarieolifantje at msn dot com
Email:jeroen at mysticgd dot com

Feel free to contact me, just don't send hate mail :)



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Projects
My very first real project was BioHazardz, which died before any versions where released.

I found a new mod: Defence Alliance. I started as fan, then became a mapper, lead mapper, coder, and finally I became Project Leader/Lead Coder. In Defence Alliance(DA) your goal is to prevent the enemy from destroying your base. The enemies are controlled by the computer. But in version 1.7 you can chose to be the enemy as well. DA is a class bassed mod. Each class has its own abilities. One class can lay mines, build machine guns and add ammo boxes to a level. There are medics, marines and machine gunners etc. Before a match starts you get a few minutes to prepare yourself and then... all hell breaks lose.

Currently I'm working on Deathball(DB). DB is a team based first person sports game. Your team should score by shooting the ball in the oponent's goal, that's really all. It may sound simple, but it requires a lot of skill and technique to master Deathball. Deathball has a living community. Important matches for example are broadcasted using shoutcast. Be sure to give it a try, I'm almost sure you'll like it if you like any ball game.

I've worked on some other small projects as well. Like
  • Certitudo, a program for Dutch students to test their Latin vocabulary
  • JSourcEd3, JSourcEd3 is an application for editing simple Java Applets.